ABOUT


I'm a digital 3D artist with over 10 years of experience in modeling, rendering, and design across a range of brands, as well as visual development and asset creation for a virtual try-on start-up. My core toolkit includes Blender, Adobe Substance, Adobe Suite, Rhino, AutoCAD, and ZBrush, with additional experience in Maya, Unreal Engine, and Marvelous Designer. I'm constantly exploring new AI technologies and photogrammetry to sharpen my efficiency, and I pick up new software and workflows quickly when the work calls for it.

My varied experience has made me an adaptable artist and collaborator. Having run my own business, I'm organized, communicative, and self-motivated. I'm equally comfortable working independently or as part of a team — assembling and directing collaborators, managing production logistics, developing pitches, and maintaining strong client relationships. I've worked across large-scale productions and know how to navigate complex team dynamics with ease.

I genuinely value the perspectives of those I work with and treat feedback as a tool for growth — both in my work and as a professional.

If you're looking for a versatile 3D artist, I'd love to connect and explore what we might build together. Thanks for taking the time to look through my work.

Say hello!